![]() ![]() I would definitely try to find room for this, especially since the odds of hitting the weapon or cavern shinyfinder by turn 4 is incredibly high.ĭoesn't work with envenom weapon. 4 durability might be overkill though and +1 attack is less significant than the numerous +2 options available, but I think it's worth the slot.ĭeadly Poison with a body attached. Non-conditional instant boost for Kingsbane. Having two copies is redundant for Kingsbane, but allows you to use one copy on the Rogue Hero power early for board control without needing to draw the legendary weapon. Even if leeching venom is not run, however, I still think Envenom Weapon is worth running. I think a leeching poison/envenom package is incredibly powerful, especially once you get some attack on the weapon to maintain health, but it's difficult to say whether the most refined version will 100% run this. If a build utilizes Kingsbane as a face damage win condition though while using Rogue's strong removal minions like Vilespine, Vanish, and SI:7 for board control, then both this and Envenom Weapon become non-mandatory. Probably a must-include, especially if running Kingsbane for weapon removal with envenom weapon. Moves up to 100% must include if it triggers the deathrattle IMO. I'm unsure if this triggers the deathrattle, but regardless, being able to attack twice in a turn and immediately refresh the duration of a buffed Kingsbane is powerful. Being able to cheat them out instantly onto Kingsbane the rest of the game is devastating for tempo early game and allows for shenanigans late game. Also provides long-term face damage for the ability to close out games.Ī lion's share of the buffs are spells. Can be used in a pinch with hero power early for board clear. Versatile with the base 3 charges that the weapon provides. 3 chances to draw for the weapon (and the ability to quickly redraw the weapon after it expires) adds much needed consistency to the deck. The worst thing that can happen to this deck is that the weapon is on the bottom, forcing you to spend buffs that will not gain repeating value. This card digs deep for the weapon, negating the chances of the "bottom of the deck" scenario. Of those, I'm putting down which I think are crucial and which I think are more niche. Kingsbane is an incredible card that by all accounts seems to push the weapon buff cards into usability. So I'll dive into one of the main things people are looking forward to for the expansion after memeing about weapon "design space" for a year.
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